![]() Here’s proto-Rey in an X-Wing, with the top popped, using her lightsaber to tear something apart:Īnd what’s she demolishing? A Star Destroyer, that’s what ( larger version): ![]() I’d be remiss if I didn’t share my favorite illustration from the book, which requires one from the preceding page to set it up. Or cool ships plus a nifty set-piece location, like these vertically-oriented craft and the lightsaber-slashed Jedi statue “graveyard” ( larger version): ![]() How about some characters for the PCs to meet? Need a cool environment? Try this cantina on for size ( larger version): If you’re looking for quick visual inspiration for a Star Wars game, concept art is awesome. (The further along you get in the book, the more things start to look like the movie.) I’ve written about using non-RPG books as gaming resources and creating campaigns based on art books on Gnome Stew, and it’s a topic that’s near to my heart - like Star Wars itself.Īs a gaming resource, what I like most about The Art of Star Wars: The Force Awakens is the concept art that didn’t get used directly in the movie, which occupies most of the book. I enjoy these sorts of books as a fan, but I also dig them as a gamer. (The rest of this post contains spoilers for the film.) My wife, Alysia, got me The Art of Star Wars: The Force Awakens ( paid link) for my birthday, and it’s a fabulous book. ![]()
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